11bitstudios
11bitstudios~13h ago
New

Senior / Expert Technical Artist (Frostpunk 1886)

PolandPolandsenior
DesignTechnical Artist
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Quick Summary

Requirements Summary

Good knowledge of UE materials and shading workflows. Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.

Technical Tools
DesignTechnical Artist

We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.

  • Create high-quality materials and shaders in UE5.

  • Build and maintain Blueprint- and code-based tools for the art team.

  • Create and update documentation for tools, workflows, and engine limitations.

  • Help with optimization, profiling, and debugging in the final product.

  • Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.

  • Good knowledge of UE materials and shading workflows.

  • Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.

  • Experience with UE Blueprints for tools or gameplay-supporting systems.

  • Practical approach to problem-solving and a good understanding of optimization.

  • At least one shipped title or completed commercial project.

    • Deep, production-proven knowledge of UE5 materials, shaders, and rendering.

    • Experience designing scalable material, shader, and technical art workflows.

    • Strong understanding of GPU performance, profiling, and optimization.

    • Ability to take ownership of complex technical and visual problems and drive them to resolution.

    • Experience mentoring other artists and defining technical best practices.

    Nice to Have

    ~1 min read
    • Knowledge of VFX or lighting.

    • Experience with procedural workflows (e.g. Substance Designer or other node-based tools).

    • Familiarity with shader languages such as HLSL or GLSL.

    • Background in 3D software such as Blender, 3ds Max, or Maya.

    • Experience working closely with both artists and programmers.

    What We Offer

    ~1 min read
    • psychological support/care

    • private medical package

    • Multisport

    • team training budget

    • in-office library

    • near Metro Stadion Narodowy and Dworzec Wschodni stations

    • dog-friendly

    • in-house gym

    • no dress code

    • car and bike parking

    • chill zone

    • video, board and arcade games

    • flexible working hours

    • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)

    • 20 or 26 days of fully-paid holiday leave

    • international working environment

    • attendance in game dev events

    • relocation budget for candidates from abroad

    • referral program

    • annual company events

    • merch/swag

    Location & Eligibility

    Where is the job
    Poland
    On-site within the country
    Who can apply
    PL

    Listing Details

    First seen
    September 25, 2026
    Last seen
    September 25, 2026

    Posting Health

    Days active
    0
    Repost count
    0
    Trust Level
    56%
    Scored at
    September 26, 2026

    Signal breakdown

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    11bitstudiosSenior / Expert Technical Artist (Frostpunk 1886)