1mo ago
New

Lead Technical Artist

USUS·Raleighlead
DesignTechnical Artist
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Quick Summary

Key Responsibilities

Serve as the lead of the Technical Artist team, providing mentorship, code/workflow review, and day-to-day guidance to other technical artists Work across multiple disciplines – lighting, character,

Requirements Summary

Proven experience as as Technical Artist with a generalist background spanning lighting, character,

Technical Tools
DesignTechnical Artist

Responsibilities

~1 min read
  • →Serve as the lead of the Technical Artist team, providing mentorship, code/workflow review, and day-to-day guidance to other technical artists
  • →Work across multiple disciplines – lighting, character, environment, VFX and animation – providing generalist technical art support wherever it’s needed
  • →Design, build, and maintain shaders that balance visual fidelity with real-time performance
  • →Develop and maintain custom tools and pipelines (DCC plugins, in-engine editor tools, asset validation/ automation) that improves artist workflows and production efficiency
  • →Partner closely with engineering, art direction, and production to define technical standards, budgets, and best practices across disciplines
  • →Diagnose and resolve technical artist issues related to rigging, shading, lighting, and asset optimization
  • →Own the technical art pipeline end-to-end, identifying bottlenecks and proactively building solutions before they become blockers
  • →Collaborate cross-functionally with art, engineering, and production leads to ensure technical feasibility
  • →Perform all other duties as assigned

Requirements

~1 min read
  • Proven experience as as Technical Artist with a generalist background spanning lighting, character, and environment art ; Prior lead experience strongly preferred
  • Strong hands-on shader development experience (HLSL/GLSL, node-based shader graphs, or engine-specific shader languages)
  • Demonstrated experience building custom tools and pipelines to support art workflows
  • Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance, ZBrush, etc.)
  • Solid understanding of rigging, character setup, lighting workflows, and environment/asset optimization for real-time rendering
  • Experience leading or mentoring a team of technical artists with strong communication and cross-functional collaboration skills
  • A problem-solving mindset with the ability to move fluidly between hands-on production work and high-level pipeline/tooling strategy
  • Passion for interactive storytelling and a strong eye for visual quality balanced with technical performance.
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Location & Eligibility

Where is the job
Raleigh, US
On-site at the office

Listing Details

Posted
August 19, 2026
First seen
October 3, 2026
Last seen
October 3, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
20%
Scored at
October 3, 2026

Signal breakdown

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Lead Technical Artist