appliedmaterials3d ago
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New↻ Repost
Software Engineer(Unity 3D)
mid
Software EngineerSoftware Engineering
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Quick Summary
Key Responsibilities
* Architect and develop scalable AR/VR applications using Unity3D. * Creating and maintaining interactive AR and VR user experiences using Unity.
Requirements Summary
Bachelor's Degree ### Skills ### Certifications: ### Languages: ### Years of Experience: 7 - 10 Years ### Work Experience: ## Additional Information ### ### Shift: Swing (India) ### ### Travel: Yes,
Technical Tools
Software EngineerSoftware Engineering
Job Summary:
We are seeking an experienced Unity Developer with over five years of expertise in creating immersive AR/VR applications. The ideal candidate will possess a solid understanding of programming architecture, performance optimization, and cross-platform development. You will be instrumental in designing and developing innovative interactive experiences.
Experience - 7 - 10 Years
Education - B.E/B.Tech
Key Responsibilities:
* Architect and develop scalable AR/VR applications using Unity3D.
* Creating and maintaining interactive AR and VR user experiences using Unity.
* Collaborate with cross-functional teams including designers, artists, and backend developers.
* Collaborating with other developers to define, design, and ship new features.
* Optimize rendering pipelines and application performance across devices.
* Integrate AR/VR SDKs
* Implement UI/UX for immersive environments.
* Conduct code reviews and mentor junior developers.
* Stay current with emerging technologies and best practices in AR/VR.
* Continuously learning and adapting to new tools and platforms
Technical Skills:
Core C# Development:
* Very Strong knowledge C# and Monobehavior framework
* Strong Object-Oriented Programming (OOP) knowledge
* Writing efficient, reusable, and reliable code.
* Maintaining code quality, organization, and automatization.
* Documenting code and technical specifications for easy reference and future development.
* Very Strong knowledge of Software Design Patterns with their implementation Unity and writing decupled code, theoretical knowledge candidate will be rejected upfront
* Factory
* Abstract Factory
* SRP
* Command
* Strategy
* IOC
* State
* DOTS
* Generics
* Good knowledge of consuming rest API
* Strong knowledge of Unity Profiler & Performance Optimization
* Strong logical and debugging skills
* Multiplayer development knowledge
* Strong communication skills, fluent in English
Unity Engine
* Unity 6
* Lighting, Materials, and Post-Processing
* GPU Instancing & Draw Call Optimization
* Unity URP/HDRP pipelines
* Mecanim Animation System and Blend tree
* Rigging & IK Systems
* Rigid body, Colliders, and Physics Materials
* Unity Addressable & Asset Bundles
* Experience with game physics and particle systems
Candidate with below skill will be prioritized
* Git, GitHub, GitLab
* Jenkins, CI/CD pipelines
* Experience on working with azure DevOps or JIRA software for task management
* Agile/Scrum methodologies
* Experience on Hands on VR
## Qualifications
### Education:
Bachelor's Degree
### Skills
### Certifications:
### Languages:
### Years of Experience:
7 - 10 Years
### Work Experience:
## Additional Information
###
### Shift:
Swing (India)
###
### Travel:
Yes, 10% of the Time
###
### Relocation Eligible:
Yes
### Referral Payment Plan:
Employee Referral (Standard)
Applied Materials is an Equal Opportunity Employer committed to diversity in the workplace. All qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.
Location & Eligibility
Where is the job
—
Location terms not specified
Listing Details
- Posted
- June 19, 2026
- First seen
- June 19, 2026
- Last seen
- June 21, 2026
Posting Health
- Days active
- 0
- Repost count
- 1
- Trust Level
- 44%
- Scored at
- June 19, 2026
Signal breakdown
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