Lead Technology and Quality Engineer
Quick Summary
Distributed caching Distributed ray tracing Remote rendering Multi-GPU workload orchestration Collaborate on scalable rendering architectures for cloud and hybrid deployments.
Vulkan OpenGL DirectX GPU drivers Operating systems Networking layers Hardware interactions Lead root-cause analysis for complex graphics and performance problems.
Responsibilities
~1 min read- Design and implement low-level GPU integration across Linux and Windows.
- Develop platform architecture supporting AMD, NVIDIA, Intel, and emerging ARM-based systems.
- Drive graphics subsystem design for high-performance remote visualization workloads.
- Profile, analyze, and optimize GPU workloads.
- Identify bottlenecks across graphics APIs, drivers, operating systems, networking, and hardware.
- Develop tools and methodologies for performance characterization and benchmarking.
Build core infrastructure for:
Distributed caching
- Distributed ray tracing
- Remote rendering
- Multi-GPU workload orchestration
- Collaborate on scalable rendering architectures for cloud and hybrid deployments.
- Extend HP Boost support for AMD GPUs and ARM platforms.
- Evaluate emerging GPU technologies and hardware platforms.
- Validate compatibility across workstation, cloud, and edge environments.
- Partner directly with strategic customers and partners.
- Investigate production issues and optimize real-world deployments.
- Translate customer requirements into platform capabilities and roadmap recommendations.
- Debug issues spanning:
- Vulkan
- OpenGL
- DirectX
- GPU drivers
- Operating systems
- Networking layers
- Hardware interactions
- Lead root-cause analysis for complex graphics and performance problems.
- 5+ years of experience in graphics, GPU software, rendering, visualization, or systems programming.
- Strong C++ development skills.
- Deep understanding of GPU architecture and graphics pipelines.
- Experience with Linux and Windows system internals.
Strong experience with one or more:
- Vulkan
- DirectX 12
- OpenGL
- CUDA
- HIP
- ROCm
Experience using tools such as:
- Radeon GPU Profiler
- Radeon Developer Tools
- Nsight Systems
- Nsight Graphics
- GPUView
- Perf
- VTune
Experience with:
- AMD GPUs
- NVIDIA GPUs
- Intel GPUs
Strong preference for:
- ARM64 platforms
- AMD ROCm ecosystem
Requirements
~1 min readExperience developing graphics drivers or working closely with GPU vendors.
- Experience in distributed rendering systems.
- Experience with ray tracing technologies:
- Vulkan Ray Tracing
- DXR
- Embree
- OptiX
- Experience with cloud GPU deployments.
- Experience with remote workstation technologies such as HP Anyware, Teradici, NICE DCV, Omniverse, or similar solutions.
- Contributions to graphics or GPU-related open-source projects.
HP, Inc. provides equal employment opportunity to all employees and prospective employees, without regard to race, color, religion, sex, national origin, ancestry, citizenship, sexual orientation, age, disability, or status as a protected veteran, marital status, familial status, physical or mental disability, medical condition, pregnancy, genetic predisposition or carrier status, uniformed service status, political affiliation or any other characteristic protected by applicable national, federal, state, and local law(s).
Please be assured that you will not be subject to any adverse treatment if you choose to disclose the information requested. This information is provided voluntarily. The information obtained will be kept in strict confidence.
For more information, review HP’s EEO Policy or read about your rights as an applicant under the law here: “Know Your Rights: Workplace Discrimination is Illegal"
Location & Eligibility
Listing Details
- Posted
- September 29, 2026
- First seen
- October 1, 2026
- Last seen
- October 1, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 55%
- Scored at
- October 1, 2026
Signal breakdown
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