Senior Gameplay Programmer
Quick Summary
Animation (Montages, AnimBP), Sequencer, AI (State Tree, Behavior Trees, EQS), Physics, and Input Ability to take a feature from design doc to shippa
As a Senior Gameplay Programmer, you’ll join a cross-functional team building rich, tactile, and memorable gameplay experiences. This role bridges engineering rigor with creative iteration, working in Unreal Engine 5 to prototype, build, and polish gameplay systems and player-facing mechanics. You’ll touch everything from AI behaviors to interactive systems, player abilities to camera logic - all while upholding performance, scalability, and clarity for designers and artists.
If you love shipping exciting features, digging into the engine, and building immersive experiences that stick with players, we want to talk to you.
What You’ll Do
- Collaborate with design and engineering to implement player mechanics, tools, puzzles, and interactive sequences.
- Balance performance and maintainability when building gameplay code, ensuring scalability for the project
- Dig deep into Unreal Engine and core systems (input, physics, animation, GAS, etc.) to build clean, robust foundations for gameplay features.
- Utilize and extend existing systems to implement gameplay features based on design specifications
- Work directly with other programmers to debug issues, refactor systems, and support pipeline tools.
Requirements
~1 min read- 6+ years of professional game development experience
- 2+ shipped titles in Unreal Engine (preferably UE5)
- Experience with Unreal’s networking stack
- Strong familiarity with Unreal Engine’s Blueprint Scripting Language
- Development experience with Unreal Engine’s Gameplay Ability System (GAS)
- Experience with Unreal subsystems: Animation (Montages, AnimBP), Sequencer, AI (State Tree, Behavior Trees, EQS), Physics, and Input
- Ability to take a feature from design doc to shippable implementation
- Proficiency in 3D math (vector math, linear algebra, transforms)
- Collaborative mindset: able to translate creative vision into technical execution while communicating across departments
- Self-motivated with strong debugging and profiling skills
Nice to Have
~1 min read- Development experience with co-operative or multiplayer social games
- Familiarity with horror or first-person puzzle games
- Strong C++ programming skills and a clear understanding of Blueprint/C++ communication
- Engine-level knowledge of Unreal systems or interest in core engine work
- Comfort working in a startup-style environment: fast iteration, tight collaboration, big swings
- Wearing many-hats. Broad exposure to Unreal Engine’s various systems is a major plus
- Storytelling
- Quality
- Obsession
- Creativity
- Subversion
- Collaboration
- Scrappiness
- Kindness
- Result-Oriented
- Autonomy
- Efficiency
- Humility
- Be real.
- Be weird.
#LI-Remote
Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to info@mobentertainment.com
Listing Details
- Posted
- March 12, 2026
- First seen
- March 26, 2026
- Last seen
- April 17, 2026
Posting Health
- Days active
- 21
- Repost count
- 0
- Trust Level
- 23%
- Scored at
- April 17, 2026
Signal breakdown
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