Senior Gameplay Programmer

United StatesUnited Statessenior
OtherGameplay Programmer
1 views0 saves0 applied

Quick Summary

Requirements Summary

Animation (Montages, AnimBP), Sequencer, AI (State Tree, Behavior Trees, EQS), Physics, and Input Ability to take a feature from design doc to shippa

Technical Tools
OtherGameplay Programmer

 

As a Senior Gameplay Programmer, you’ll join a cross-functional team building rich, tactile, and memorable gameplay experiences. This role bridges engineering rigor with creative iteration, working in Unreal Engine 5 to prototype, build, and polish gameplay systems and player-facing mechanics. You’ll touch everything from AI behaviors to interactive systems, player abilities to camera logic - all while upholding performance, scalability, and clarity for designers and artists.

If you love shipping exciting features, digging into the engine, and building immersive experiences that stick with players, we want to talk to you.

What You’ll Do

  • Collaborate with design and engineering to implement player mechanics, tools, puzzles, and interactive sequences.
  • Balance performance and maintainability when building gameplay code, ensuring scalability for the project
  • Dig deep into Unreal Engine and core systems (input, physics, animation, GAS, etc.) to build clean, robust foundations for gameplay features.
  • Utilize and extend existing systems to implement gameplay features based on design specifications
  • Work directly with other programmers to debug issues, refactor systems, and support pipeline tools.

Requirements

~1 min read
  • 6+ years of professional game development experience
  • 2+ shipped titles in Unreal Engine (preferably UE5)
  • Experience with Unreal’s networking stack
  • Strong familiarity with Unreal Engine’s Blueprint Scripting Language
  • Development experience with Unreal Engine’s Gameplay Ability System (GAS)
  • Experience with Unreal subsystems: Animation (Montages, AnimBP), Sequencer, AI (State Tree, Behavior Trees, EQS), Physics, and Input
  • Ability to take a feature from design doc to shippable implementation
  • Proficiency in 3D math (vector math, linear algebra, transforms)
  • Collaborative mindset: able to translate creative vision into technical execution while communicating across departments
  • Self-motivated with strong debugging and profiling skills

Nice to Have

~1 min read
  • Development experience with co-operative or multiplayer social games
  • Familiarity with horror or first-person puzzle games
  • Strong C++ programming skills and a clear understanding of Blueprint/C++ communication
  • Engine-level knowledge of Unreal systems or interest in core engine work
  • Comfort working in a startup-style environment: fast iteration, tight collaboration, big swings
  • Wearing many-hats. Broad exposure to Unreal Engine’s various systems is a major plus

 

  • Storytelling
  • Quality
  • Obsession
  • Creativity
  • Subversion
  • Collaboration
  • Scrappiness

 

  • Kindness
  • Result-Oriented
  • Autonomy
  • Efficiency
  • Humility
  • Be real.
  • Be weird.

#LI-Remote

Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to info@mobentertainment.com

Listing Details

Posted
March 12, 2026
First seen
March 26, 2026
Last seen
April 17, 2026

Posting Health

Days active
21
Repost count
0
Trust Level
23%
Scored at
April 17, 2026

Signal breakdown

freshnesssource trustcontent trustemployer trustcandidate experience
Newsletter

Stay ahead of the market

Get the latest job openings, salary trends, and hiring insights delivered to your inbox every week.

A
B
C
D
Join 12,000+ marketers

No spam. Unsubscribe at any time.

M
Senior Gameplay Programmer