Roblox
Roblox14d ago
USD 345040-399420/yr

Senior Engineering Manager, Geometry

EngineeringOtherManagementEngineering ManagerStaff Engineer
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Quick Summary

Overview

Every day, tens of millions of people come to Roblox to explore, create, play, learn,

Technical Tools
EngineeringOtherManagementEngineering ManagerStaff Engineer

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

About the Role

~1 min read
  • Lead and grow the Geometry Scalability team — a group of senior and staff C++ engineers working at the intersection of real-time graphics, geometry processing, and large-scale systems — and own the vision, roadmap, and execution for systems like SLIM and our geometry generation and level-of-detail pipelines.
  • Evolve geometry scalability over a 1–3 year horizon, driving new algorithms and architectures in areas such as mesh simplification, level-of-detail generation, and scalable skinning/transcoding pipelines — extending today's capabilities from static environments to avatars, articulated models, and animated content like vehicles and interactive props.
  • Own end-to-end delivery for geometry scalability systems — design, implementation, testing and performance validation, rollout, monitoring, and long-term maintenance — with clear execution practices that lead to predictable, high-quality results.
  • Coordinate across teams including rendering, avatar, physics, and content platform, ensuring dependencies are understood and risks are managed early, and partner with research and senior individual contributors to translate cutting-edge techniques into robust, production-quality engine features.
  • 4+ years of engineering management experience, including leading senior and staff engineers on complex engine or platform projects.
  • A proven track record of shipping large‑scale C++ engine or real‑time 3D systems (for example, game engines, graphics or geometry pipelines, simulation, or large content platforms).
  • Experience owning a multi‑quarter or multi‑year technical roadmap that required cross‑team coordination, staged rollouts, and ongoing iteration on performance and quality.
  • Strong background in 3D computational geometry and numerical methods: mesh processing, level‑of‑detail generation, geometry simplification, and linear algebra.
  • Deep expertise in modern C++ and low‑level performance optimization on CPU and/or GPU, ideally in real‑time engines or large‑scale rendering/geometry pipelines.
  • Familiarity with skinning, animation, and avatar systems (bones, accessories, layered clothing) and how they integrate into geometry and streaming pipelines is a strong plus.
  • Demonstrated ability to build and maintain a healthy team culture: clear expectations, predictable delivery, psychological safety, and direct, constructive feedback.
  • Someone who has experience working directly with or building for user‑generated content ecosystems or creator platforms where scalability, robustness, and backwards compatibility are critical.
  • Background with scalable content streaming systems, such as cloud‑based content transcoding and delivery pipelines for 3D assets.
  • Prior contributions to graphics, geometry, or simulation research (for example, publications or conference talks) or experience productionizing such techniques in shipped products.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range
$345,040$399,420 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Location & Eligibility

Where is the job
San Mateo, United States
On-site at the office
Who can apply
Open to applicants worldwide
Listed under
United States

Listing Details

Posted
April 14, 2026
First seen
April 14, 2026
Last seen
April 29, 2026

Posting Health

Days active
14
Repost count
0
Trust Level
47%
Scored at
April 29, 2026

Signal breakdown

freshnesssource trustcontent trustemployer trust
Roblox
Roblox
greenhouse
Employees
3k+
Founded
2004
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RobloxSenior Engineering Manager, GeometryUSD 345040-399420