Senior Level Artist
Quick Summary
Compose and dress environments to support gameplay readability, player navigation,
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
Responsibilities
~1 min read- →Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
- →Maintain visual quality and consistency of levels according to the project's quality bar and art direction
- →Gather and organize reference materials for environment assets
- →Follow studio pipelines, naming conventions, and asset management guidelines
- →Assemble and modify modular environment assets to build architectural and environmental spaces
- →Prepare visual breakdowns, reference boards, and asset lists when required
- →Act as production and artistic support for the Lead Level Artist
- →Integrate environment assets and textures into the level
- →Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming)
- →Set up asset properties related to visuals and performance (LODs, collisions, materials)
- →Support bug fixing and visual polish throughout production and testing
- →Verify level quality in engine and make necessary improvements
Requirements
~1 min read- Understanding of architectural and natural environment composition, scale, and structure
- Knowledge of gameplay readability, player navigation, and visual guidance principles
- Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.)
- Strong modeling skills for modular environment assets
- Experience with Maya and/or Blender
- Experience with material blending and vertex painting systems
- Proficiency in Unreal Engine or similar real-time engines
- Experience with Substance Painter/Designer
- Understanding of physically based rendering (PBR) workflows and material standards
- Strong eye for detail and consistency with the project’s art style
- Ability to collaborate effectively in a multidisciplinary team
Nice to Have
~1 min read- Knowledge of material optimization techniques for real-time engines
- Basic understanding of lighting principles and experience adjusting lighting in real-time engines
- Experience with procedural tools such as Houdini is a plus
- Experience working on shipped titles
What We Offer
~1 min readLocation & Eligibility
Listing Details
- Posted
- May 7, 2026
- First seen
- September 28, 2026
- Last seen
- September 28, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 30%
- Scored at
- September 28, 2026
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