1mo ago
New

Lead VFX Artist

USUS·Raleighlead
OtherVfx Artist
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Quick Summary

Key Responsibilities

Drive VFX quality and the visual bar across the game,

Requirements Summary

7 years of professional, hands-on experience with real-time VFX in Unreal Engine 1+ years experience overseeing a team of VFX artists A strong portfolio demonstrating high-caliber,

Technical Tools
OtherVfx Artist

Responsibilities

~1 min read
  • →Drive VFX quality and the visual bar across the game, partnering with art leadership to set and maintain the creative standard
  • →Act as the primary point of creative and technical accountability for VFX output; Guide and mentor VFX staff
  • →Design and architect reusable, scalable VFX systems across the game features and initiatives – built to support fast iteration today and reliable production as the game grows
  • →Create high-quality, action-oriented VFX for core gameplay moments as well as localized effects for specific characters and in-world assets
  • →Collaborate cross-departmentally with gameplay and art deliver VFX that support each teams’ goals without compromising visual consistency
  • →Build and document the processes, workflows, and technical standards that guide VFX production
  • →Provide creative and technical direction to outsource/ co-dev studios supporting VFX production
  • →Advocate for VFX needs in cross-discipline planning, ensuring the discipline is scoped and resourced appropriately
  • →Perform all other duties as assigned

Requirements

~1 min read
  • 7 years of professional, hands-on experience with real-time VFX in Unreal Engine
  • 1+ years experience overseeing a team of VFX artists
  • A strong portfolio demonstrating high-caliber, real-time VFX craft across a range of styles
  • Demonstrated experience creating stylized VFX, with an eye for shape, color, and timing that reads clearly in motion
  • Subject matter expert in complementary VFX and compositing tools
  • Demonstrated ability to think in systems – designing VFX frameworks and pipelines that scale across a full game, not just individual effects
  • Experience collaborating cross-functionally with gameplay, design, technical art, and production teams
  • Experience defining or contributing to technical standards, workflows, or documentation that other artists rely on
  • Experience managing or directing the work of outsource or co-development studio partners
  • Nice to have: Scripting/ tooling experience (Python, Blueprint, or equivalent) to support VFX pipeline development
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Location & Eligibility

Where is the job
Raleigh, US
On-site at the office

Listing Details

Posted
August 31, 2026
First seen
October 3, 2026
Last seen
October 3, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
20%
Scored at
October 3, 2026

Signal breakdown

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Lead VFX Artist