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Senior Technical Artist

SwedenSweden·StockholmPermanent Employmentsenior
DesignTechnical Artist
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Quick Summary

Overview

As a Senior Technical Artist within the COTW team, you will play a critical role in pushing our proprietary tech to its absolute limits.

Technical Tools
DesignTechnical Artist


As a Senior Technical Artist within the COTW team, you will play a critical role in pushing our proprietary tech to its absolute limits. Your mission is to help us release content with stellar performance and next-generation shaders.We are looking for an industry veteran who thrives on autonomy. Once you are ramped up on our internal tools and tech, you won't need handholding, you will proactively identify your own tasks based on high-level team goals and milestone plans. If you love solving deep technical problems, optimizing memory, and rewriting the rules of what's visually possible, this is the perfect playground for you.

  • Identify performance bottlenecks, profile game content, and implement critical optimizations for memory and performance
  • Drive shader development, migration, and improvement in close collaboration with our rendering programmers
  • Maintain, support, and improve artist tooling and pipelines to streamline creative workflows
  • Work autonomously within the team to translate milestone goals into actionable technical art tasks
  • Learn and master our internal engine and proprietary tech, getting up to speed quickly with the support form the team.
  • Proactively collaborate across disciplines, giving and receiving constructive feedback to level up the team’s output
  • An industry veteran with 8 to 10+ years of experience as an technical artist
  • A self-motivated problem solver who requires minimal direction and loves finding creative solutions to technical challenges
  • Highly skilled in Maya with a deep understanding of modern game-engine pipelines and graphics/rendering principles
  • Strong in scripting with Python and comfortable reading and navigating C++ code bases
  • Familiar with HLSL (or a similar shading language) and passionate about shader development
  • An expert at debugging, profiling, and optimizing complex game assets for memory and performance
  • An excellent communicator who builds strong relationships with the team.

Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. Our hybrid model requires you to be in the office on Mondays, Tuesdays, and Thursdays to foster collaboration and creativity.

At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.

To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.

At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.

Location & Eligibility

Where is the job
Stockholm, Sweden
Hybrid — some on-site time required
Who can apply
SE

Listing Details

Posted
June 15, 2026
First seen
June 15, 2026
Last seen
June 15, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
62%
Scored at
June 15, 2026

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Senior Technical Artist