USD 148000-222000/yr

Staff Hero Designer

United StatesUnited StatesRemotelead
OtherDesigner
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Quick Summary

Requirements Summary

Eight or more years of professional game design experience, with at least one shipped title as a primary design owner of player combat and / or overall player character systems.

Technical Tools
OtherDesigner
Insomniac is looking for a Staff level Hero Designer, focused on combat, traversal, and 3Cs (Camera, Character, Controls) for an upcoming project. This role is accountable for the quality and on-time delivery of design and execution for one or more playable characters, including core combat and features like traversal, abilities, non-combat mechanics, camera, and more.  Work will require hands-on, technical implementation and tuning for prototyping, iteration, and polish, as well as creative leadership and vision setting for playable characters. 
 The person in this role will drive the creative vision, gameplay design, and execution quality of new playable hero characters and collaborate with our Gameplay Programmers, Animators, VFX Artists, and Character Artists to create world class moment-to-moment gameplay. 
 
 The ideal candidates are self-driven, highly technical, and extremely creative, with deep experience in leading and creating high quality 3rd person gameplay. We’re looking for designers who value game feel, player clarity, and high levels of polish in their work and are searching for highly collaborative development environment.  

 

 

Responsibilities

~1 min read

 

  • Eight or more years of professional game design experience, with at least one shipped title as a primary design owner of player combat and / or overall player character systems.
  • Proven expertise in creating, tuning, and polishing high-quality player movement, combat, controls, and gameplay balance.
  • Deep expertise in the current state and history of design craft across the games industry, especially 3rd person narrative games.
  • High proficiency with modern game engines, such as Unreal or proprietary engines. Proven experience in scripting, prototyping, and iterating gameplay systems directly. Experience in 3D layout a plus.
  • Proven ability to implement, iterate, and tune high-quality game feel matched with polished presentation.  
  • Extremely strong skills in written, verbal, and visual communication across disciplines.

 

Ability to solve practical problems and deal with a variety of concrete variables in situations where only limited standardization exists. Ability to interpret a variety of instructions furnished in written, oral, diagram, or schedule form.

 

 Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors). Intermediate knowledge of Maya or other major 3D modeling programs. Experience with animation tools or programming languages a plus.  Working knowledge of Microsoft Office Suite, Miro, Confluence or equivalent office software. 

 

Requirements

~2 min read

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$148,000—$222,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Location & Eligibility

Where is the job
United States
Remote within one country
Who can apply
US

Listing Details

Posted
September 28, 2026
First seen
September 28, 2026
Last seen
September 28, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
80%
Scored at
September 28, 2026

Signal breakdown

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Staff Hero DesignerUSD 148000-222000