N
USD 57-72/yr

Lighting Artist, Cinematic (Contingent)

United StatesUnited States, Santa Monicamid
OtherLighting Artist
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Quick Summary

Key Responsibilities

Develop lighting schemes for characters and environment working closely with Directors and the Concept Art team.

Technical Tools
OtherLighting Artist

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we’d love to find talented individuals to join us. 

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

As a Cinematic Lighting Artist, you will collaborate with concept artists, animators, VFX artists and fellow lighters to create visually spectacular and engaging cinematic sequences. You will be using our proprietary lighting tools to achieve captivating lighting schemes for characters and environments. As a part of the Naughty Dog legacy, you’ll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

 

Responsibilities

~1 min read
  • Develop lighting schemes for characters and environment working closely with Directors and the Concept Art team.

  • Collaborate with the Level Lighting team to establish smooth integration of in-game cinematics with gameplay.

  • Collaborate with multiple departments to determine that the in-game cinematics run within the memory budget without sacrificing the look.

  • Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback

  • Additional responsibilities may be assigned as needed

 

  • A minimum of 2 years’ experience in Games or Animation/VFX/Film

  • Has shipped a AAA game or equivalent

  • Excellent understanding of direct/indirect light, color-theory, exposure, contrast

  • Outstanding understanding of shading/materials and the relationship with lighting

  • Excellent artistic skills to interpret concept art and color keys to recreate the mood and atmosphere in a game environment

  • Demonstrated expertise in industry standard software such as Autodesk Maya

  • Excellent understanding of color grading with proficiency in industry standard software such as Nuke, Fusion, Resolve

  • Strong problem-solving skills and a dedicated attention to details

  • Excellent time management and organizational skills

  • Ability to work with minimal direction

  • Ability to work under pressure while completing time-sensitive projects

 

Nice to Have

~1 min read
  • Experience with real time engines

  • Experience with generating light-maps, pre-lighting or baked lighting

  • Experience with scripting

 

#LI-SP3

 

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$57.98$72.45 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Listing Details

Posted
April 10, 2026
First seen
March 26, 2026
Last seen
April 16, 2026

Posting Health

Days active
21
Repost count
0
Trust Level
43%
Scored at
April 16, 2026

Signal breakdown

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Lighting Artist, Cinematic (Contingent)USD 57-72