Lighting Artist, Environment (Contingent)
Quick Summary
Develop the lighting scheme, color-palette, post-processing-fx,
This is a hybrid / onsite position.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We’ve been busy at the Kennel, most recently releasing The Last of Us Part I, a complete and faithful remake of the original game, rebuilt from the ground up and fully optimized for the PlayStation 5 and currently in development for PC. As a part of the Naughty Dog legacy, you’ll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
The Lighting Artist will be crafting lighting and post effects for background lighting.
Responsibilities
~1 min read- →
Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into exciting and visually compelling 3D game environments
- →
Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments
- →
Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback
- →
Additional responsibilities may be assigned as needed
-
1-3 years of industry experience in Film or Games generating final picture
-
Has shipped at least one AAA game
-
Excellent competency in Autodesk Maya and knowledge of Global Illumination
-
Excellent problem-solving skills and the ability to work with minimal supervision
-
Thorough understanding of direct/indirect light, luminance / exposure and color-theory
-
Proven work experience with generating light-maps, pre-lighting or baked lighting is desired
#LI-SP3
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Listing Details
- Posted
- April 10, 2026
- First seen
- March 26, 2026
- Last seen
- April 16, 2026
Posting Health
- Days active
- 21
- Repost count
- 0
- Trust Level
- 43%
- Scored at
- April 16, 2026
Signal breakdown
Please let Naughtydog know you found this job on Jobera.
3 other jobs at Naughtydog
View all →Explore open roles at Naughtydog.
Stay ahead of the market
Get the latest job openings, salary trends, and hiring insights delivered to your inbox every week.
No spam. Unsubscribe at any time.