Quick Summary
We’re Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE.
Responsibilities
~1 min read- →Potential tasks range from building and optimizing low-level engine code and game systems, to creating developer-facing tools for profiling the game or improving the content pipeline.
- →We expect you to be self-driven, able to work independently and collaborate across disciplines.
- →You will be able to define your own goals and tasks.
Requirements
~1 min read- 4+ years of relevant professional experience.
- 3+ years of experience with C/C++.
- Performance-minded development and optimization skills with results-oriented approaches and thinking.
- Good problem identifying and solving skills.
- Great communication skills and ability to work effectively on shared projects.
- We imagine you have a formal computer science background.
- Experience with engine- and console-development - hobby engines count.
- Familiarity with C#.
Who We Are
We are a team of more than 100 creative professionals. We experiment and collaborate with a focus on creating new experiences, and as such we are looking for people who can help us achieve them.
Our approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for talented people who enjoy managing their own schedule and thrive on working within a friendly, collaborative environment.
We carefully craft games with obsessive attention to detail and are always on the lookout for others who share that passion.
Location & Eligibility
Listing Details
- Posted
- April 8, 2026
- First seen
- October 1, 2026
- Last seen
- October 1, 2026
Posting Health
- Days active
- 0
- Repost count
- 1
- Trust Level
- 20%
- Scored at
- October 1, 2026
Signal breakdown
Stay ahead of the market
Get the latest job openings, salary trends, and hiring insights delivered to your inbox every week.
No spam. Unsubscribe at any time.