Roblox
Roblox8h ago
New
USD 399420-457970/yr

Technical Director - AI Roblox Studio

United StatesUnited States·San Mateoexecutive
OtherTechnical Director
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Quick Summary

Requirements Summary

Background in coding models or code-generation systems, and/or research experience in reinforcement learning (RLHF, RLAIF, preference modeling) or related model-training techniques.

Technical Tools
OtherTechnical Director

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

About the Role

~1 min read

Roblox Studio is the creation engine behind millions of immersive 3D games built by creators around the world. We are entering a major platform transition, evolving Studio into an AI-Native IDE where intelligent systems plan, act, validate, and iterate alongside creators to amplify their output. We are seeking a Technical Director, Applied AI to own the technical direction of the agentic AI systems embedded deeply into Roblox Studio. This is a hands-on individual-contributor role operating at the intersection of platform engineering, AI systems, and developer experience, where you will set the technical direction, design the architecture, and write the code.

  • Design and build the agentic AI systems at the core of the AI-Native IDE (planning, execution, validation, evaluation) so they are production-grade and reliable.
  • Decide how Studio uses coding models, agents, retrieval, tool calling, and context management across the Assistant and the broader creator workflow.
  • Own the quality bar and evaluation strategy, standing up quantitative and qualitative eval pipelines, including human-in-the-loop, so we ship with confidence.
  • Optimize these systems for latency, throughput, and cost (caching, routing, distillation, quantization).
  • Bring reusable patterns and best practices to teams across Studio, raising the applied-AI fluency of Studio engineering.
  • 12+ years of engineering experience, including ownership of large-scale, long-lived platforms.
  • Deep, hands-on experience building LLM-powered and agentic systems in production, beyond chat-based interfaces.
  • Strong systems and software engineering skills, with the ability to design the architecture and write the code.
  • A track record of defining evaluation frameworks for AI product quality, combining automated metrics with human review, and optimizing inference for latency, throughput, and cost.
  • Strong background in developer tools or IDE-like platforms, with a proven ability to set technical direction and raise quality across multiple teams as an individual contributor.
  • Preferred Qualifications: Background in coding models or code-generation systems, and/or research experience in reinforcement learning (RLHF, RLAIF, preference modeling) or related model-training techniques.
  • An innovative technical leader who wants to build the AI systems that power the creativity of millions.
  • Product-minded, with a real understanding of developer needs, creator workflows, and how AI systems land in the user experience.
  • Adaptable and curious, with good judgment about when to build, when to reuse, and when to push a need back to a model team.
  • Able to operate at the deepest technical levels and still communicate direction clearly to partners.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range
$399,420$457,970 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Location & Eligibility

Where is the job
San Mateo, United States
On-site at the office
Who can apply
Open to applicants worldwide

Listing Details

Posted
July 7, 2026
First seen
July 7, 2026
Last seen
July 7, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
79%
Scored at
July 7, 2026

Signal breakdown

freshnesssource trustcontent trustemployer trust
Roblox
Roblox
greenhouse
Employees
3k+
Founded
2004
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RobloxTechnical Director - AI Roblox StudioUSD 399420-457970