Cinematics & Lighting Artist - Talent Pool (MEA)
Quick Summary
About Side Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world.
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
About the Role
~1 min readPlease note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Only resumes submitted in English will be considered.
Responsibilities
~1 min read- →Design and implement cinematic sequences that drive storytelling and enhance emotional engagement.
- →Create dynamic and realistic lighting setups to elevate the visual quality and mood of game environments and cinematics.
- →Collaborate closely with directors, animators, and environment artists to ensure consistency in artistic vision and technical execution.
- →Optimize lighting for performance while maintaining artistic quality across platforms.
- →Use game engines like Unreal Engine or Unity to integrate cinematics and lighting into the gameplay experience seamlessly.
- →Debug and troubleshoot lighting and cinematic-related issues throughout the development pipeline.
- →Stay updated on industry trends and technologies to push the boundaries of cinematic and lighting techniques in games.
Nice to Have
~1 min read- Experience with real-time ray tracing and global illumination technologies.
- Familiarity with visual scripting systems like Unreal Engine’s Sequencer.
- Background in film or animation cinematography.
- Knowledge of procedural lighting workflows or volumetric effects.
Note: Specific requirements may vary depending on project needs.
- Experience with real-time ray tracing and global illumination technologies.
- Familiarity with visual scripting systems like Unreal Engine’s Sequencer.
- Background in film or animation cinematography.
- Knowledge of procedural lighting workflows or volumetric effects.
Note: Specific requirements may vary depending on project needs.
Requirements
~1 min readLocation & Eligibility
Listing Details
- Posted
- August 20, 2025
- First seen
- September 28, 2026
- Last seen
- September 29, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 16%
- Scored at
- September 29, 2026
Signal breakdown
Stay ahead of the market
Get the latest job openings, salary trends, and hiring insights delivered to your inbox every week.
No spam. Unsubscribe at any time.