Principal Animation Engineer
Quick Summary
Define and lead the technical strategy for animation systems within Unreal Engine (UE5), ensuring scalability, maintainability, and performance.
10+ years of professional experience in gameplay or animation engineering, with multiple shipped titles and at least one in a senior or principal capacity.
Responsibilities
~1 min read- →Define and lead the technical strategy for animation systems within Unreal Engine (UE5), ensuring scalability, maintainability, and performance.
- →Architect and implement advanced runtime animation systems including state machines, animation blueprints, motion matching, locomotion systems, blending frameworks, and procedural solutions.
- →Collaborate closely with animators to ensure animation content integrates seamlessly and performs optimally in-engine.
- →Establish and communicate best practices for animation pipelines, performance optimization, replication, and networked animation systems.
- →Serve as the primary technical partner to Animation leadership, translating creative goals into sustainable engineering solutions.
- →Identify performance bottlenecks and proactively implement solutions to maintain high frame-rate targets.
- →Partner with Design and Gameplay Engineering to ensure tight integration between animation systems, combat mechanics, and player controls.
- →Contribute to tooling improvements and workflow enhancements that increase iteration speed and team efficiency.
- →Perform other duties as assigned.
Requirements
~1 min read- 10+ years of professional experience in gameplay or animation engineering, with multiple shipped titles and at least one in a senior or principal capacity.
- Significant professional experience as an Animation Engineer on at least one shipped UE4 or UE5 title.
- Experience developing animation systems for a third-person game, with strong understanding of locomotion, combat, and character responsiveness.
- Deep expertise in C++ and Unreal Engine animation frameworks (Animation Blueprints, Montages, Blend Spaces, Control Rig, etc.).
- Strong understanding of character movement, camera systems, and player input responsiveness.
- Experience optimizing animation systems for performance across platforms.
- Proven ability to lead technical initiatives and mentor other engineers.
- Strong communication skills with the ability to clearly articulate technical concepts to non-engineering partners.
Nice to Have
~1 min read- Experience with motion matching, procedural animation, IK systems, or advanced locomotion frameworks.
- Familiarity with network replication for character animation systems.
- Experience working on narrative-driven or cinematic gameplay experiences.
- Background in early-stage or prototype development environments.
- This role is based in Raleigh, NC, and we're primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position.
- Candidates must be legally authorized to work in the U.S.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
Listing Details
- First seen
- March 26, 2026
- Last seen
- April 24, 2026
Posting Health
- Days active
- 29
- Repost count
- 0
- Trust Level
- 30%
- Scored at
- April 24, 2026
Signal breakdown
Please let Agbo know you found this job on Jobera.
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