Senior Gameplay Software Engineer (Unreal Engine 5)
Quick Summary
Senior Gameplay Software Engineer (Unreal Engine 5) Location: Vancouver, BC, Canada (Remote within Canada OK)Team: Programming – Gameplay Blackbird Interactive is a creative-fueled, future-driven,
Senior Gameplay Software Engineer (Unreal Engine 5)
Location: Vancouver, BC, Canada (Remote within Canada OK)
Team: Programming – Gameplay
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects. These include both world-class IPs and our own creations across multiple genres and platforms.
We’re looking for a senior gameplay engineer to join an unannounced sci-fi action game. This role will drive the design and implementation of moment-to-moment systems that define the player experience. You’ll partner closely with design, art, and production to shape gameplay architecture, create tools and systems for fast iteration, solve cross-disciplinary challenges, and help craft an innovative and exciting title.
Gameplay Systems Ownership – Lead the development of player-facing mechanics such as traversal, combat, interaction, and abilities in C++ and Blueprints.
Technical Architecture – Define modular, scalable gameplay frameworks that empower content creators, support networked/multiplayer play, and scale across PC and console SKUs.
Cross-functional Leadership – Collaborate deeply with design, animation, audio, and production to ensure features are robust, performant, and aligned with creative goals.
Performance & Optimization – Profile, analyze, and optimize gameplay systems across platforms to meet performance and memory targets.
Mentorship & Code Quality – Provide technical mentorship, guide best practices, and elevate the engineering team through thoughtful code reviews and pair programming.
Innovation & Exploration – Prototype and evaluate new gameplay paradigms, stay current with UE5 tech (e.g. GAS, MassEntity, Chaos), and lead knowledge-sharing initiatives within the studio.
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Have 5+ years of professional experience with C++ in Unreal Engine 4 or 5, with a strong track record of gameplay system development.
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Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
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Have shipped multiple titles, including at least one where you owned significant gameplay features from concept to release.
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Excel at bridging design vision with technical execution, and enjoy collaborating across disciplines.
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Think critically about player experience, systemic design, and clean abstraction.
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Are experienced with performance profiling, memory budgeting, and debugging tools.
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Communicate clearly, advocate for efficiency, and lead by example in engineering culture.
Listing Details
- Posted
- March 18, 2026
- First seen
- March 26, 2026
- Last seen
- April 23, 2026
Posting Health
- Days active
- 27
- Repost count
- 0
- Trust Level
- 42%
- Scored at
- April 23, 2026
Signal breakdown
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