Gravity Well
New
$190,000 – $210,000/yr

Principal Engineer (Rendering / Graphics + Core)

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OtherPrincipal Engineer
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Quick Summary

Key Responsibilities

Contribute to all areas of code as part of a strong generalist engineering team.

Requirements Summary

Profit sharing and company equity to all employees, regardless of location Industry leading medical,

Technical Tools
OtherPrincipal Engineer

 

Note: We have been made aware that there are individuals reaching out to artists claiming to be from Gravity Well. If you receive any information about a job listing that is not from a gravitywell.games domain, it did not come from Gravity Well. Please be wary of contact coming from anything other than a gravitywell.games domain.

Additionally, we are not working with any external recruiters or agencies at this time. Our website has an up to date roster of all current employees. If anyone reaches out to you and they are not listed on our website, they are not part of our team.

 


 

Do you want to be a part of a small, empathetic development team where you have a huge ability to affect the game that you are creating? Do you like solving tough architectural core engine problems and tracking down tricky bugs? Are you a subject matter expert who likes to branch out into all areas of code? If so, we'd love to hear from you.

We value iterative driven development to make high-performance games that feel naturally satisfying and we prioritize bug fixing over new features.

Concept Art Piece #1Concept Art Piece #2

Requirements

~1 min read
  • Significant experience with the Unreal engine.
  • 5+ Years experience in rendering / graphics for real-time rendering engines.
  • Strong understanding of modern real-time 3D rendering, GPU hardware architecture and optimization.
  • Subject matter expertise in another area of engineering (i.e. Audio, Animation, Physics, Networking etc.) on a shipped title.
  • Strong self-motivation and self-sufficiency. You know how to independently implement large changes and find the resources you need to make your vision clear to the team.

Responsibilities

~1 min read
  • Contribute to all areas of code as part of a strong generalist engineering team.
  • Write C++ and a custom game scripting language to modify existing low level Unreal Engine features or create entirely new ones to execute the game’s overall vision.
  • Own our run-time graphics / rendering code for our title.
  • Work directly with other departments to help us make a game that looks great and runs great.
  • Give meaningful feedback on all aspects of the game and contribute ideas to enrich our game and the world in our new IP.
  • Help create an inclusive and collaborative development culture within the team.
  • NOT be encouraged to crunch or work overtime.
  • Excellent communication skills and be a proactive communicator. You’ll be able to speak deeply with other engineers as well as presenting ideas in appropriate depth to non-coders.
  • The skills to polish your work to a high quality bar. Ideally you have experience going from a blank slate to a shipped game, understanding the shifts in development between prototyping, polishing and shipping.
  • Experience working on consoles.

The base pay for this role is $190,000 to $210,000 USD per year (or equivalent in your local currency). We pay fairly across our global team regardless of your location but it will differ based on factors such as experience, qualifications etc.

In addition to the base pay, we also offer the following:

  • Profit sharing and company equity to all employees, regardless of location
  • Industry leading medical, dental and vision plans
  • Employer sponsored basic life insurance & AD&D
  • 401k retirement program
  • Flexible work hours
  • Flexible PTO and sick time
  • Paid parental leave

Some benefits listed may vary depending on your employee status and location, such as the 401k plan for employees in the United States.

Work where you want to work. We have an office in California if you like to come to an office, but most employees work from home with working hours predominately aligned to Pacific Standard Time hours.

We may ask you to take a paid test as part of the interview process.

Location & Eligibility

Where is the job
Worldwide
Fully remote, anywhere in the world
Who can apply
Same as job location

Listing Details

Posted
April 30, 2026
First seen
April 30, 2026
Last seen
May 4, 2026

Posting Health

Days active
3
Repost count
0
Trust Level
80%
Scored at
May 4, 2026

Signal breakdown

freshnesssource trustcontent trustemployer trust
Gravity Well
Gravity Well
greenhouse
Employees
30
Founded
2001
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Gravity WellPrincipal Engineer (Rendering / Graphics + Core)$190k–$210k