Principal 3D Environment Artist
Quick Summary
Define the environment art direction for the project and establish and establish overall quality standards. Collaborate with Level Design,
8+ years of experience in game development or equivalent relevant experience, with at least 1 shipped game. Portfolio showcasing photorealistic, high-quality environment art presented in-engine.
We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold – that’s a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward.
Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding, innovative educational institutions. PUBG Madison has been named a Top Workplace in 2025 and 2026 for our positive, strong company culture. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer’s market, and family-friendly neighborhoods.
||This role is open to remote work for those located in the United States. This role will work primarily on Pacific Time Zone (PST) business hours and requires regular collaboration with Korean-speaking teams; fluency in both English and Korean is required.II
- Is passionate about achieving a high-quality bar.
- Is able to incorporate feedback to improve their output and can elevate others' work by providing constructive feedback.
- Defines artistic direction and execution even in ambiguous situations.
- Is driven to achieve results collaboratively as a team.
- Possesses technical expertise yet remains humble and open-minded to new ideas.
- Able to create systems and quality standards for a team of artists.
Responsibilities
~1 min read- →Define the environment art direction for the project and establish and establish overall quality standards.
- →Collaborate with Level Design, Lighting and Technical Art to build environments suited to gameplay.
- →Lead the production and implementation of environment art assets.
- →Oversee the overall quality of environments including world building, composition, scale, and level readability.
- →Review work from team members and outsource artists and provide constructive feedback.
- →Improve production pipelines and workflows to ensure efficiency and consistency.
- →Build game environments with performance optimization in mind.
- →Define the visual direction and production approach for all environment art across the project and design the standards and workflows that enable the team to produce consistent results.
Requirements
~2 min read- 8+ years of experience in game development or equivalent relevant experience, with at least 1 shipped game.
- Portfolio showcasing photorealistic, high-quality environment art presented in-engine.
- Portfolio showing use of composition, scale, form, and lighting.
- Professional fluency in English and Korean.
- Strong understanding of the full environment art production pipeline.
- Hands on experience with environment art workflows in Unreal Engine or Unity-based engines.
- Proficiency in major tools such as Maya, 3ds Max, ZBrush, Substance, and Houdini.
- Experience with modular environment production and level composition.
- Experience leading a team or mentoring artists.
- Experience owning environment art quality and direction and meeting deliverables on a past project.
- Ability to self-manage, prioritize tasks, and deliver under deadlines.
- Ability to work during Pacific Time zone business hours (10am-4pm) with regular ability to meet in the evenings for international collaboration.
- Ability to travel internationally 1-3 times a year for business purposes.
※ We place greater weight on what level of results you achieved and in what kind of project/environment, rather than years of experience alone.
- Experience in open-world or large-scale environment production.
- Experience with lighting, shaders, and world building.
- Experience with Houdini or procedural workflows.
- Experience defining environment art style and creating production guides.
- Experience working on games developed across multiple countries.
- Experience providing feedback to outsource vendors.
- Multi-platform (PC/Console) development experience.
- Experience contributing to team building, hiring, and organizational growth.
What We Offer
~2 min readLocation & Eligibility
Listing Details
- Posted
- June 17, 2026
- First seen
- June 17, 2026
- Last seen
- June 18, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 68%
- Scored at
- June 17, 2026
Signal breakdown
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