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Senior Animator

United StatesUnited States·MadisonRemotesenior
DesignAnimator
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Quick Summary

Key Responsibilities

Design character movement, timing, and responsiveness to enhance a consistent gameplay experience. Build gameplay animation workflows for combat, locomotion, and interaction. Collaborate with Design,

Requirements Summary

5+ years of experience in game development or equivalent relevant experience, with at least 1 shipped game. Professional fluency in English and Korean. Portfolio showcasing realistic,

Technical Tools
DesignAnimator

We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold – that’s a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward. 

Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding, innovative educational institutions. PUBG Madison has been named a Top Workplace in 2025 and 2026 for our positive, strong company culture. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer’s market, and family-friendly neighborhoods. 

||This role is open to remote work for those located in the United States. This role will work primarily on Pacific Time Zone (PST) business hours and requires regular collaboration with Korean-speaking teams; fluency in both English and Korean is required.II

  • Understands movement not just as staging but as a gameplay element.
  • Can design the play experience through timing and responsiveness.
  • Able to communicate a character's emotions, weight, and intent through movement.
  • Defines animation direction and execution even in ambiguous situations.
  • Organizes direction and drives results through collaboration.
  • Possesses technical expertise yet remains humble and open-minded to new ideas.
  • Is enthusiastic about mentoring more junior animators and able to give constructive feedback.

Responsibilities

~1 min read
  • Design character movement, timing, and responsiveness to enhance a consistent gameplay experience.
  • Build gameplay animation workflows for combat, locomotion, and interaction.
  • Collaborate with Design, Programming, and TA to ensure animations function correctly within game systems.
  • Review animation work from team members and outsource artists and provide specific feedback.
  • Improve animation production pipelines and systems including state machines and blending systems.
  • Maintain animation production with performance and optimization in mind.

Requirements

~1 min read
  • 5+ years of experience in game development or equivalent relevant experience, with at least 1 shipped game.
  • Professional fluency in English and Korean.
  • Portfolio showcasing realistic, high-quality characters, locomotion, and interactions presented in-engine.
  • A strong understanding of character animation pipelines.
  • A deep understanding of core animation principles including timing, weight, and rhythm.
  • Professional experience with animation workflows in Unreal Engine or Unity-based engines.
  • A deep understanding of state machines, blending, and root motion systems.
  • Ability to self-manage, prioritize tasks, and deliver under deadlines.
  • Ability to work during Pacific Time zone business hours (10am-4pm) with regular ability to meet in the evenings for international collaboration.
  • Ability to travel internationally 1-3 times a year for business purposes.

※ We place greater weight on what level of results you achieved and in what kind of project/environment, rather than years of experience alone.

  • Animation experience across a variety of genres (action, shooter, RPG, etc.).
  • Experience working on combat-focused or character-control-heavy games.
  • Experience utilizing and cleaning motion capture data.
  • Understanding of rigging and technical animation.
  • Experience designing state machines and animation systems.
  • Experience working on games developed across multiple countries.
  • Multi-platform (PC & Console) development experience.

What We Offer

~2 min read
A highly competitive total compensation package
Comprehensive employer funded healthcare – ensuring you pay nothing out of pocket for in-network medical care
Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance
Generous time off including 20 days of prorated PTO, 12 paid holidays and a studio-wide holiday break annually
Generous annual sick leave days to prioritize your well-being
Annual health & wellness, video game, and continuing education reimbursements
Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility
Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff
Engage in regular team outings and events to foster a positive work culture
401K with a company match for your financial well-being

Location & Eligibility

Where is the job
Madison, United States
Remote within one country
Who can apply
US

Listing Details

Posted
June 17, 2026
First seen
June 17, 2026
Last seen
June 18, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
68%
Scored at
June 17, 2026

Signal breakdown

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Senior Animator