Amanotes
Amanotes1mo ago

[New Games - Puzzle] - Game Product Lead

VietnamHo Chi Minh CityFull-timelead
OtherProduct Lead
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Quick Summary

Overview

1. Strategy & Vision Build and maintain the product vision and strategy for assigned puzzle games across 0→1 (concept-to-launch) and 1→10 (scale) phases.

Technical Tools
OtherProduct Lead
  • Build and maintain the product vision and strategy for assigned puzzle games across 0→1 (concept-to-launch) and 1→10 (scale) phases.

  • Translate division / unit strategy into clear product objectives, value proposition, and positioning — with a deep understanding of the puzzle genre landscape (match-3, merge, block, jigsaw, etc.).

  • Define and track key product success metrics: revenue, retention (D1/D7/D30), engagement, monetization (ARPU/ARPPU), and level-completion funnels.

  • Lead roadmap development and feature prioritization for puzzle product(s).

  • Balance short-term experimentation (meta-layer tests, economy tuning, level pacing) with long-term scalability and technical constraints (with Tech Lead).

  • Align roadmap with New Games portfolio bets and company strategy.

  • Manage execution cycles: break strategy into epics, ensure backlog is groomed and prioritized, and drive delivery quality and speed.

  • Work closely with Senior PO / PO to turn strategy into user stories with clear acceptance criteria.

  • Facilitate alignment across Tech, Game Design, Art, and QC; remove blockers and arbitrate trade-offs.

  • Lead product discovery through competitive analysis of top puzzle titles, player insights, and data to shape features, meta-systems, and core-loop mechanics.

  • Partner with Game Designer to ensure puzzle mechanics, difficulty curves, and progression systems align with product strategy and KPIs.

  • Ensure UX and art direction consistently serve the defined product vision (with Art / UI-UX functions).

  • Own product performance post-launch; define hypotheses and experiments to improve core metrics (e.g., level pass-rate optimization, session length, monetization conversion).

  • Review data with PO and Devs; decide on next optimization loops, content updates, LiveOps events, and system tuning.

  • Build product management capabilities in the New Games team: frameworks, rituals, and best practices tailored to puzzle game development.

  • Mentor POs on strategy, market insight, and data-driven decision making.

 

  • 4 - 6+ years in Product Management / game Product roles

  • Proven success in puzzle games: must have built and scaled at least 1 puzzle title to significant scale (e.g., top-grossing chart, sustained DAU growth, or meaningful revenue milestone). This will be verified through portfolio review.

  • Strong analytical skills: funnel analysis, cohort analysis, A/B testing, and comfort with data-driven decision making in a puzzle context (level difficulty tuning, economy balancing, etc.).
  • Experience leading cross-functional teams (Tech, Art, GD, QC) without formal authority.

  • Clear communication in English and Vietnamese; able to influence stakeholders at all levels.

 

  • Familiarity with LiveOps, ad monetization (waterfall, bidding, eCPM optimization), and UA feedback loops.

  • Experience in F2P mobile games beyond puzzle (hyper-casual, arcade, music) is a plus.
  • Experience working in fast-paced, portfolio-driven game studios.

Listing Details

Posted
March 13, 2026
First seen
March 26, 2026
Last seen
April 24, 2026

Posting Health

Days active
28
Repost count
0
Trust Level
31%
Scored at
April 24, 2026

Signal breakdown

freshnesssource trustcontent trustemployer trust
Amanotes
Employees
125
Founded
2014
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Amanotes[New Games - Puzzle] - Game Product Lead