[New Games - Puzzle] - Game Product Lead
Quick Summary
1. Strategy & Vision Build and maintain the product vision and strategy for assigned puzzle games across 0→1 (concept-to-launch) and 1→10 (scale) phases.
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Build and maintain the product vision and strategy for assigned puzzle games across 0→1 (concept-to-launch) and 1→10 (scale) phases.
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Translate division / unit strategy into clear product objectives, value proposition, and positioning — with a deep understanding of the puzzle genre landscape (match-3, merge, block, jigsaw, etc.).
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Define and track key product success metrics: revenue, retention (D1/D7/D30), engagement, monetization (ARPU/ARPPU), and level-completion funnels.
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Lead roadmap development and feature prioritization for puzzle product(s).
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Balance short-term experimentation (meta-layer tests, economy tuning, level pacing) with long-term scalability and technical constraints (with Tech Lead).
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Align roadmap with New Games portfolio bets and company strategy.
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Manage execution cycles: break strategy into epics, ensure backlog is groomed and prioritized, and drive delivery quality and speed.
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Work closely with Senior PO / PO to turn strategy into user stories with clear acceptance criteria.
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Facilitate alignment across Tech, Game Design, Art, and QC; remove blockers and arbitrate trade-offs.
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Lead product discovery through competitive analysis of top puzzle titles, player insights, and data to shape features, meta-systems, and core-loop mechanics.
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Partner with Game Designer to ensure puzzle mechanics, difficulty curves, and progression systems align with product strategy and KPIs.
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Ensure UX and art direction consistently serve the defined product vision (with Art / UI-UX functions).
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Own product performance post-launch; define hypotheses and experiments to improve core metrics (e.g., level pass-rate optimization, session length, monetization conversion).
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Review data with PO and Devs; decide on next optimization loops, content updates, LiveOps events, and system tuning.
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Build product management capabilities in the New Games team: frameworks, rituals, and best practices tailored to puzzle game development.
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Mentor POs on strategy, market insight, and data-driven decision making.
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4 - 6+ years in Product Management / game Product roles
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Proven success in puzzle games: must have built and scaled at least 1 puzzle title to significant scale (e.g., top-grossing chart, sustained DAU growth, or meaningful revenue milestone). This will be verified through portfolio review.
- Strong analytical skills: funnel analysis, cohort analysis, A/B testing, and comfort with data-driven decision making in a puzzle context (level difficulty tuning, economy balancing, etc.).
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Experience leading cross-functional teams (Tech, Art, GD, QC) without formal authority.
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Clear communication in English and Vietnamese; able to influence stakeholders at all levels.
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Familiarity with LiveOps, ad monetization (waterfall, bidding, eCPM optimization), and UA feedback loops.
- Experience in F2P mobile games beyond puzzle (hyper-casual, arcade, music) is a plus.
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Experience working in fast-paced, portfolio-driven game studios.
Listing Details
- Posted
- March 13, 2026
- First seen
- March 26, 2026
- Last seen
- April 24, 2026
Posting Health
- Days active
- 28
- Repost count
- 0
- Trust Level
- 31%
- Scored at
- April 24, 2026
Signal breakdown
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