Amanotes
Amanotes1mo ago

[New Games - Puzzle] Game Product Owner

VietnamHo Chi Minh CityFull-timemid
Product ManagementOtherProduct Manager
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Quick Summary

Overview

1. Backlog Ownership & Delivery Translate product strategy and high-level epics into detailed user stories, requirements, and acceptance criteria — specifically for puzzle systems (core loop,

Technical Tools
Product ManagementOtherProduct Manager
  • Translate product strategy and high-level epics into detailed user stories, requirements, and acceptance criteria — specifically for puzzle systems (core loop, level content, meta progression, economy).
  • Maintain and prioritize the product backlog; ensure clarity and readiness for each sprint.
  • Coordinate closely with Dev, Game Design, Art, and QC to ensure timely, high-quality delivery.
  • Take the lead on specific roadmap segments or feature areas — from discovery to release — such as level content pipeline, puzzle mechanic iterations, LiveOps events, or monetization features.
  • Work with Tech Lead to assess feasibility, estimates, and tech risks.
  • Use data, player feedback, and competitive benchmarking of top puzzle titles to propose new features, balancing player value and business impact.
  • Set up and track experiments (A/B tests, content variants, difficulty tuning tests)
  • Contribute to level-completion funnel analysis, session-length optimization, and economy balancing specific to puzzle gameplay.
  • Act as the main day-to-day decision-maker for feature scope, priorities, and trade-offs, while escalating strategic questions to Product Lead / Business Unit Manager.
  • Ensure all stakeholders (Game Design, Dev, Art, QC, UA/Marketing when relevant) are aligned on requirements and timelines.
  • Collaborate with QC to define acceptance criteria and quality standards for releases.
  • Monitor in-game experience, flows, and economy — with particular attention to puzzle-specific UX: level difficulty pacing, hint/booster usage, and progression fairness.
  • Ensure release readiness through UAT coordination and risk flagging.
  • Support junior POs (if any) through coaching on backlog management, documentation, and basic analysis.
  • Contribute to building puzzle-specific product rituals: level review sessions, difficulty audits, content calendar planning.
  •  

  • 2–4+ years as Product Owner / Game Producer / Game Product role in mobile games.
  • Proven hands-on experience in puzzle games: must have contributed significantly to at least 1 puzzle title that has been scaled (e.g., sustained DAU, top chart performance, or revenue growth). This will be verified through portfolio review.
  • Hands-on experience writing specs, managing backlogs, and working in agile / iterative environments.
  • Solid understanding of F2P puzzle game metrics: level pass-rate, move economy, booster conversion, retention curves, and basic cohort/funnel analysis.
  • Strong collaboration skills; comfortable facilitating discussions across disciplines (Dev, Art, GD, QC).
  • Able to work in English and Vietnamese.
  • Experience with LiveOps planning and in-game event execution for puzzle titles.
  • Familiarity with ad monetization mechanics (rewarded video placement, interstitial pacing) in a puzzle context.
  • Exposure to level design tools or level generation pipelines.
  • Experience in other F2P mobile genres (hyper-casual, arcade, music) is a plus.
  • Listing Details

    Posted
    March 13, 2026
    First seen
    March 26, 2026
    Last seen
    April 24, 2026

    Posting Health

    Days active
    28
    Repost count
    0
    Trust Level
    31%
    Scored at
    April 24, 2026

    Signal breakdown

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    Amanotes
    Employees
    125
    Founded
    2014
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    Amanotes[New Games - Puzzle] Game Product Owner