Senior Technical Animator | Animateur·rice Technique sénior·e
Quick Summary
Join our Art Tools Development team as a Senior Technical Animator. Leveraging your expertise and deep knowledge of Unreal Engine,
Join our Art Tools Development team as a Senior Technical Animator. Leveraging your expertise and deep knowledge of Unreal Engine, you will contribute to the integration and optimization of our animation pipeline within the game engine. You will also develop tools to help our teams efficiently produce the animations required for our projects.
Please note that this is a 6‑month contract, with the possibility of extension.
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Design and develop tools that enable animation teams to work directly within Unreal and fully leverage its available features.
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Identify weaknesses in the animation pipeline, stay current with technological advancements, and propose appropriate solutions.
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Investigate, diagnose, and resolve bugs related to tools.
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Maintain tools and ensure connectivity between the various devices used in animation.
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Write documentation and share knowledge with animation and programming teams.
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Minimum of 5 years of experience in technical animation.
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Strong proficiency in Unreal Engine, particularly the animation module.
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Knowledge of C++ and Python.
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Solid understanding of rigging and skinning techniques, as well as animation principles.
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Concevoir et développer des outils permettant aux équipes d’animation de travailler directement dans Unreal et de tirer pleinement parti des fonctionnalités disponibles;
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Identifier les faiblesses du pipeline d’animation, assurer une veille technologique et proposer des solutions adaptées;
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Investiguer, diagnostiquer et résoudre les bogues liés aux outils;
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Assurer la maintenance des outils ainsi que la connectivité entre les différents périphériques utilisés en animation;
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Rédiger la documentation et partager les connaissances avec les équipes d’animation et de programmation.
Minimum de 5 ans d’expérience en animation technique;
Maîtrise d’Unreal Engine, particulièrement le module d’animation;
Connaissance du C++ et de Python.
Bonne compréhension des techniques de rigging et de skinning, ainsi que des principes d’animation;
Listing Details
- Posted
- April 1, 2026
- First seen
- April 2, 2026
- Last seen
- April 26, 2026
Posting Health
- Days active
- 23
- Repost count
- 0
- Trust Level
- 25%
- Scored at
- April 26, 2026
Signal breakdown
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