Principal Concept Artist
Quick Summary
Define the project's visual direction and establish and maintain concept art quality standards. Lead the overall visual development of characters, environments, props, etc.,
8+ years of experience in game development or equivalent relevant experience, with at least 1 shipped game. Portfolio showcasing photorealistic, high-quality character or environment concept art.
We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold – that’s a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward.
Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding, innovative educational institutions. PUBG Madison has been named a Top Workplace in 2025 and 2026 for our positive, strong company culture. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer’s market, and family-friendly neighborhoods.
||This role is open to remote work for those located in the United States. This role will work primarily on Pacific Time Zone (PST) business hours and requires regular collaboration with Korean-speaking teams; fluency in both English and Korean is required.II
- Is passionate about achieving a high-quality bar.
- Is able to incorporate feedback to improve their output and can elevate others' work by providing constructive feedback.
- Defines artistic direction and drives results through collaboration.
- Understands concept artwork not as standalone images but as part of the game experience.
- Can rapidly visualize ideas and explore a wide range of possibilities.
- Possesses technical expertise yet remains humble and open-minded to new ideas.
- Able to create systems and quality standards for a team of artists.
Responsibilities
~1 min read- →Define the project's visual direction and establish and maintain concept art quality standards.
- →Lead the overall visual development of characters, environments, props, etc., and give shape to the art direction.
- →Explore visual directions from the early ideation stage and establish the project's visual language.
- →Collaborate with Art Directors, Design, and 3D teams to ensure concepts are realized in the final in-game output.
- →Review work from team members and outsource artists and provide clear feedback.
- →Build and maintain style guides and visual references.
- →Quickly present alternatives when project direction shifts and reestablish the visual direction.
- →Define the project's overall visual language and design and maintain the standards that align deliverables toward a cohesive direction.
Requirements
~2 min read- 8+ years of experience in game development or equivalent relevant experience, with at least 1 shipped game.
- Portfolio showcasing photorealistic, high-quality character or environment concept art.
- Professional fluency in English and Korean.
- Strong visual design capabilities across characters, environments, and other domains.
- Deep understanding of form, structure, color, and lighting.
- Ability to produce work ranging from rapid ideation sketches to highly polished concept pieces.
- Understanding of the 3D production pipeline.
- Experience leading a team or mentoring artists.
- Experience communicating clearly and solving problems in a collaborative environment.
- Experience owning environment art quality and direction and meeting deliverables on a past project.
- Ability to self-manage, prioritize tasks, and deliver under deadlines.
- Ability to work during Pacific Time zone business hours (10am-4pm) with regular ability to meet in the evenings for international collaboration.
- Ability to travel internationally 1-3 times a year for business purposes.
※ We place greater weight on what level of results you achieved and in what kind of project/environment, rather than years of experience alone.
- Experience with style development and building visual guides.
- Experience working on games developed across multiple countries.
- Experience working across a variety of game genres and styles.
- Understanding of the production pipeline including 3D, lighting, and shaders.
- Experience collaborating with outsource vendors.
- Experience with storytelling-driven visual development.
- Multi-platform (PC/Console) development experience.
- Experience defining visual direction in the early stages of a project and maintaining it through completion.
What We Offer
~2 min readLocation & Eligibility
Listing Details
- Posted
- June 17, 2026
- First seen
- June 17, 2026
- Last seen
- June 18, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 68%
- Scored at
- June 17, 2026
Signal breakdown
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