T
$135,000 – $195,000/yr

Senior Front End Graphics Engineer

United StatesUnited States·Long Beachsenior
OtherGraphics Engineer
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Quick Summary

Key Responsibilities

components, interaction, motion, and the small details that make an interface feel polished.

Requirements Summary

not just whether it runs, but whether it looks and feels right. Backgrounds in games, real-time data visualizatio

Technical Tools
OtherGraphics Engineer

Space is a warfighting domain. True Anomaly seeks those with the talent and ambition to build the technology that secures it.

OUR MISSION

True Anomaly delivers decisive capabilities for space superiority. We build autonomous spacecraft, advanced payloads, mission software, and space-based interceptors — enabling the U.S. and its Allies to secure the space environment and counter threats from the ultimate high ground.

OUR VALUES

  • Be the offset. We create asymmetric advantages with creativity and ingenuity.
  • What would it take? We challenge assumptions to deliver ambitious results.
  • It’s the people. Our team is our competitive advantage and we are better together.

Creative engineers like you are essential to this mission, to inspire, build, and ship. This is some of the most meaningful work you’ll ever do, in an industry devoted to protecting the people you care about. 

We are seeking a senior 3D developer with expertise in real-time rendering to join a growing creative team at an early and pivotal moment for the company. You'll own the visual layer of how we render the common operating picture and 3D information (orbits, spacecraft, sensor volumes, live telemetry) in the browser. This is primarily a React and three.js role, but we will also consider transferable skills from other real-time 3D environments such as Unity, Unreal, and Babylon.js. 

You’ll work directly with our Creative Director who’s building this team for people who care as much about the craft as the mission. 

Responsibilities

~1 min read

Nobody has defined what mission-critical space software should look and feel like. There's no decade-old design system handed down from a legacy defense contractor to follow. We're dedicated to building incredible real-time 3D content, directly in the browser, driven by live mission data, at a fidelity operators trust. This is a significant problem, and we need your help. 

You’ll have real ownership. From prototypes that shape our product strategy to the views operators depend on in no-fail environments, your work will be visible at the highest levels of government and military. If you’ve ever wanted your craft to carry real weight, then this is that job. 

  • Build and own our React and three.js rendering layer—the 3D viewport and the control measures that make up the common operating picture.
  • Turn design intent into production front end: components, interaction, motion, and the small details that make an interface feel polished.
  • Work with our data and platform engineers to render live telemetry and mission data at workable frame rates.
  • Own the 3D scene craft: renderers, materials and shaders, lighting, camera behavior, and level of detail.
  • Prototype visual and interaction concepts quickly, so we can test ideas and iterate. 

Requirements

~2 min read
  • Show us things you’ve built – shipped apps, demos, experiments. What runs interests us more than what’s on a CV.
  • Strong React and TypeScript, with deep three.js or react-three-fiber experience, solid WebGL fundamentals, comfort in GLSL, and a real instinct for performance.
  • A strong visual eye. You’re a creative who codes, judging your own work the way a designer would: not just whether it runs, but whether it looks and feels right.
  • Backgrounds in games, real-time data visualization, creative technology, and interactive agencies all fit here. Defense and space knowledge is welcome, but not expected.
  • You won’t be asked to model or texture assets, but fluency with a 3D pipeline (Blender, glTF, texture and geometry budgets) is a plus.
  • Leverage your experience to work quickly and efficiently, we’re a lean team, everyone needs to pitch in and move fast.
  • Own your work end to end, from prototype to production, including the polish, the performance, and the hard problems in between.
  • Turn your hand to what's needed. Real-time 3D is your focus, but you'll also take on data visualization and standard front-end work. 

 

  • Work Location—Successful candidates will be located near one of our offices in Long Beach, CA, Denver, CO, or Washington DC. However, for the right candidate we will consider remote.  
  • Work environment—the work environment; temperature, noise level, inside or outside, or other factors that will affect the person's working conditions while performing the job.
  • Physical demands—the physical demands of the job, including bending, sitting, lifting and driving.

This position will be open until it is successfully filled. To submit your application, please follow the directions below. #LI-Hybrid 

To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State.

True Anomaly is committed to equal employment opportunity on any basis protected by applicable state and federal laws. If you have a disability or additional need that requires accommodation, please do not hesitate to let us.

 

What We Offer

~1 min read
Base Salary:  $135,000-$195,000
Equity + Benefits including Health, Dental, Vision, HRA/HSA options, PTO and paid holidays, 401K, Parental Leave

Location & Eligibility

Where is the job
Long Beach, United States
On-site at the office
Who can apply
US

Listing Details

Posted
August 27, 2026
First seen
August 27, 2026
Last seen
August 29, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
60%
Scored at
August 27, 2026

Signal breakdown

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T
Senior Front End Graphics Engineer$135k–$195k